How do I introduce my club to the tournament software step by step?
Updated September 2, 2026
This guide takes a new club through the complete tournament software: from club and board tablets to creating and drawing lots, running and evaluating, and the live view for spectators. Each step links to the relevant detailed article.
With the tournament software your club can run its own tournaments — from a small club evening to a major event. This guide takes you through the whole process: what to prepare, how the parts work together, and in what order to proceed. Each step links to a detailed article with screenshots.
Before you start: what you need
For a tournament you need three things:
- A club. Tournaments always belong to a club. How to found and manage one is covered in Club: founding and managing a club.
- Members (recommended). Club members can be added as participants with a single tap and get their tournament stats added to their profile. See Inviting members to the club.
- At least one board device. A tablet at the dartboard that scores the games. For setup see Setting up a device as a board.
Guest players don't need an account. If not every participant is a member, you can simply add guests by name — the names are saved for the next tournament.
The big picture: how a tournament works
Before you get started, it helps to understand how the building blocks fit together:
- Your phone is the tournament control. This is where you create the tournament, add players, start the draw, and manage the flow.
- Board tablets are placed at the dartboards and score the individual games. They are connected to your club and receive their matches automatically.
- The mode determines how the tournament is played — Single Knockout, Double Knockout, group stage with subsequent knockout round, or league. It is fixed once the K.O. phase begins; the distance (Best of X) can be changed at any time.
- The live view shows spectators the current games, standings, and Specials — including on a large screen.
Step 1 – Set up club and members
First found your club and invite your players. You only do this once; for every subsequent tournament the club is already there.
Step 2 – Set up boards
Create your club's boards under Club-Einstellungen → Boards & Geräte and connect a tablet to each board. The tablet is paired with the club via QR code and then assigned to a board. Full details: Setting up a device as a board.
Test beforehand. Pair the board tablets at your leisure before the tournament — on the day itself you don't want to be dealing with Wi-Fi and QR codes.
Step 3 – Create the tournament and choose a mode
Open Spielen → Turnier → Turnier erstellen and choose between Club-Turnier and a local tournament. Then set the name, mode, structure, boards, and Specials. Every option is explained in Creating a tournament: settings.
Which mode is right?
- Single Knockout — lose once and you're out. Fast and exciting, great for many players and limited time.
- Double Knockout — only eliminated after a second loss. Fairer, but takes longer.
- Group + K.O. — groups first (round robin), then the best players advance to a knockout round.
- League — everyone plays across the full table, optionally with home and away legs.
You also choose the game variant (301 to 1001, Straight in/Double in and out), the distance per phase (Best of X — configurable separately for group and knockout rounds), the Specials (Highscore, Highfinish, Shortleg), and whether Bots should fill empty spots.
Step 4 – Add players
In the Spieler hinzufügen tab you choose between Club-Mitglieder hinzufügen and Guest player. Details: Adding players to the tournament.
Step 5 – Start and draw
In the Spieler tab you review the participant list and can still exclude individuals. Starten suggests a number of groups, which you can change or redraw on the next screen. Full details: Starting and drawing the tournament.
What can still be changed. The distance (Best of X) can be adjusted at any time — even during the tournament. Only the knockout mode (Single or Double Knockout) is fixed once the tournament has started.
Step 6 – Run and evaluate the tournament
Games are played at the paired boards. You manage the tournament itself via the Resultate, Stats, Specials, and Rangliste tabs. The eye icon opens the live view, the gear icon opens the settings during the tournament — there you can also exclude a player retroactively if needed (they will then appear as Walkover). Full details: Running and evaluating the tournament.
Step 7 – Spectators and results
The live view is designed for spectators and the large screen in the clubhouse. At the end, Dartcom displays the podium with each player's average; the same view appears on the board and is closed there with Fertig. The completed tournament can then be found under Resultate.
Your first run-through
Practice round with Bots. For the very first time, a small test tournament is worthwhile — let Bots fill the empty spots, play it through once, and you'll know every step before real players take part.
That's the whole journey, from start to finish. For each step you'll find the detailed article with screenshots linked above.

